DANNY ESSOM

3D Artist & Designer 

I develop and visualise ideas across product, retail, spatial and art projects, from early concept through to final visualisation and production. My background spans industrial design, CGI, contemporary art, retail environments, sculpture and fabrication, giving me an understanding of both the idea behind the visual and what it takes to realise it.

I work across the creative and technical sides of a project, helping shape ideas, explore possibilities and communicate them clearly, whether the outcome is a visual, physical object, environment or campaign.

London, UK - Available Worldwide 


PROJECTS


      01. Retail & Spatial
       -   Travel Retail
       
        02. Art & Sculpture 
       -   Royal Crest        -   Danaid Sculpture  
      03. Product Visualisation 
       -   Audio Design & Visualisation
       -   Perin - Portable Chemo pump
       -   Synthetic Biology    
       -   Butterfly Network           




Have a project in mind?
Let’s talk it through
   

IG.

Audio Design & Visualisation


Industrial Design / Product Visualisation / Worldbuilding



2026
Clients:


Personal







    A speculative design project, rooted in an Industrial Design process, form and interaction points were developed through rapid iteration in Blender. The wider world the product sits in explored alongside the object itself.






World-building is key to building a brand around a product. Giving it a reason to exist beyond itself is what makes it memorable and helps viewers to understand the brands story.
The mantis detects ultrasonic frequencies most things can’t hear at all - a singular, exposed sensory system.






Context shots make visuals more relatable to the viewer. Including a mixture of hero, world-building and context shots deliver a more complete package to the viewer. Context shots make concepts & visuals more relatable to the viewer, whilst world-building visuals help to deliver the story behind the project.